Story mode has returned, and I’m pleased to say that it is just as ridiculous as it has ever been. Whether you’re fighting solo or with others, Dead or Alive 6 offers a robust selection of modes. With that said, the existence of a nearly $100 season pass - which consists mostly of costumes - is just a little bit ridiculous. There’s plenty of colorful costumes for every combatant, from Kasumi’s form-fitting jumpsuits to La Mariposa’s vibrant wrestling gear. The wide assortment of outfits has become a series staple, and Team Ninja doesn’t disappoint in that department either. They definitely don’t look realistic, but there is a style to them that works better than it has any right to. Provided you can get past the cheesecake nature of the character design, you’ll find that the models look great. It’s a series that has always excelled visually, and this is just the next evolution of that style.Īs mentioned, Dead or Alive has always been a looker, and the sixth entry is no exception. It’s a nice touch that accentuates the fact you are engaged in a hard-fought battle with your foe. Blood and dirt splatter on skin, accessories are forcibly removed, and outfits are ripped to shreds over the course of battle. Upon hitting your opponent with one, time slows down, allowing you to see the damage dealt in slow motion. It looks absolutely brutal when it lands and is still easy enough to pull off the less-trained combatants out there.Įxecuting a Break Blow also serves as a showcase for some of Dead or Alive 6’s the visual flairs. The mechanic is really the sum of the components of the combat engine that appeal to me most. This powerful strike can both be used on its own or at the end of a Fatal Rush combo, but it still hurts either way. When the meter is maxed out, you can unleash a Break Blow. At the half-way point, you can use a Break Hold to parry an attack and give you a great opening for a counter. As you brawl with your opponent, all the damage dished out and taken charges up a super meter of sorts. New to the series is the Break Gauge, which can be used either offensively or defensively. There is one major addition to the fighting engine, though. For better or worse it doesn’t alter too much from the blueprint perfected in Last Round. Chaining together impressive combos and holding strikes is remarkably easy to get the hang of once it’s been demonstrated for you. And despite how crazy the action can get, it’s still easy to pick-up and play for newcomers. Every kick, punch and overly-complicated throw hits with appropriate force. The blistering pace goes hand-in-hand with how solid and impactful everything feels. ![]() The fighting engine is still the same fast-paced, hard-hitting style Team Ninja has mastered over the years. Can the series maintain pace? Or is it doomed to fall behind its more polished challengers?ĭead or Alive 6 doesn’t change a whole lot from the previous entry in the franchise. Dead or Alive 6 is an important release for the franchise that needs to prove it still stands tall among the heavyweights of the genre. The fighting game landscape has changed a lot since the last mainline entry in the series, however. The series has always been immensely fun to play and usually looks great to match. To borrow a remark from an older review, I’ve always had a soft spot for Team Ninja’s Dead or Alive franchise.
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